Struct TriggerManager
pub struct TriggerManager { /* private fields */ }Implementations§
§impl TriggerManager
impl TriggerManager
pub fn new() -> Self
pub fn trigger_sender(&self) -> Sender<Trigger>
pub fn handle(&self) -> TriggerHandle
pub fn bind_instance(&self, instance: Instance)
pub fn start_shutdown(&self)
pub fn shutdown(&self) -> impl Future<Output = ()> + Send + 'static
Auto Trait Implementations§
impl Freeze for TriggerManager
impl !RefUnwindSafe for TriggerManager
impl Send for TriggerManager
impl Sync for TriggerManager
impl Unpin for TriggerManager
impl UnsafeUnpin for TriggerManager
impl !UnwindSafe for TriggerManager
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